Shadows of Angmar

The Shadows of Angmar

On Mid-year’s Day, the Undertowers Adventuring Company met in Bree to undertake a long and dangerous mission. Their previous adventure in Minas Tirith revealed a far-flung and powerful Melkorist cult in possession of morgul blades — evil artifacts of Angmar that turned those cut by them into wraiths, bound to the will of the blade’s master. The fellowship resolved that they must discover the means by which the cult had gained possession of such blades, and put a stop to it. They knew that this would likely put them in the path of wraiths, which could not be harmed by any weapons they possessed. And so, before they could confront their enemies directly, they would need to explore the ruins of Arnor to find ancient treasures that would give them a chance to defeat their enemies.

Part OneOld Treasures & Ancient Lore
Part TwoGhosts of Eregion
Part ThreeMemories of the Dead

Shadows of Angmar

The Fourth Age Jason