The Fourth Age
Shadows of Angmar
The Shadows of Angmar
On Mid-year’s Day, the Undertowers Adventuring Company met in Bree to undertake a long and dangerous mission. Their previous adventure in Minas Tirith revealed a far-flung and powerful Melkorist cult in possession of morgul blades — evil artifacts of Angmar that turned those cut by them into wraiths, bound to the will of the blade’s master. The fellowship resolved that they must discover the means by which the cult had gained possession of such blades, and put a stop to it. They knew that this would likely put them in the path of wraiths, which could not be harmed by any weapons they possessed. And so, before they could confront their enemies directly, they would need to explore the ruins of Arnor to find ancient treasures that would give them a chance to defeat their enemies.
|Part One||Old Treasures & Ancient Lore|
|Part Two||Ghosts of Eregion|
|Part Three||Memories of the Dead|